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Global Mofy Metaverse Limited (GMM) stock declined over -72.10%, trading at $0.27 on NASDAQ, down from the previous close of $0.97. The stock opened at $0.37, fluctuating between $0.26 and $0.37 in the recent session.
| Filing Date | Accepted Date | |
|---|---|---|
| Filing Date | Accepted Date | |
|---|---|---|
| Date | Open | High | Low | Close | Volume |
|---|---|---|---|---|---|
| May 22, 2026 | 0.37 | 0.37 | 0.26 | 0.27 | 20.29M |
| May 21, 2026 | 1.03 | 1.24 | 0.90 | 0.97 | 609.33K |
| May 20, 2026 | 1.44 | 1.48 | 1.41 | 1.44 | 62.94K |
| May 19, 2026 | 1.54 | 1.54 | 1.42 | 1.45 | 22.9K |
| May 18, 2026 | 1.35 | 1.50 | 1.30 | 1.49 | 761.73K |
| May 15, 2026 | 1.40 | 1.48 | 1.24 | 1.34 | 2.93M |
| May 14, 2026 | 1.25 | 1.64 | 1.23 | 1.51 | 3.69M |
| May 13, 2026 | 1.15 | 1.35 | 1.14 | 1.30 | 8.67M |
| May 12, 2026 | 1.20 | 1.35 | 1.15 | 1.20 | 3.3M |
| May 11, 2026 | 1.17 | 1.27 | 1.17 | 1.23 | 66.32K |
| May 08, 2026 | 1.18 | 1.20 | 1.14 | 1.17 | 69.82K |
| May 07, 2026 | 1.10 | 1.25 | 1.09 | 1.18 | 155.98K |
| May 06, 2026 | 1.02 | 1.30 | 0.96 | 1.25 | 5.28M |
| May 05, 2026 | 1.29 | 1.34 | 1.29 | 1.34 | 5.3K |
| May 04, 2026 | 1.31 | 1.37 | 1.20 | 1.23 | 3.64K |
| Apr 30, 2026 | 1.25 | 1.36 | 1.25 | 1.27 | 4.3K |
| Apr 29, 2026 | 1.28 | 1.37 | 1.28 | 1.31 | 4.05K |
| Apr 28, 2026 | 1.36 | 1.36 | 1.25 | 1.31 | 5.39K |
| Apr 27, 2026 | 1.38 | 1.39 | 1.26 | 1.35 | 18.63K |
| Apr 23, 2026 | 1.32 | 1.43 | 1.32 | 1.36 | 7.39K |
Global Mofy Metaverse Limited, through its subsidiaries, provides virtual content production, digital marketing, and digital assets development services for the metaverse industry in the People's Republic of China. It offers services for visual effect design, content development, production, and integration based on customers specific needs. The company also provides advertisement production and promotion services to customers with integrated digital marketing services, including content planning, technical, content production assistance, and omni-channel online placement services. In addition, it grants use right of digital assets to customers on specific needs across various applications, such as movies, TV series, AR/VR, animation, advertising, and gaming. Global The company was incorporated in 2021 and is based in Beijing, the People's Republic of China.
| Employees | 47 |
| Beta | -1.99 |
| Sales or Revenue | $55.94M |
| 5Y Sales Change% | 4.333% |
| Fiscal Year Ends | September |
| Sector | Technology |
| Industry | Information Technology Services |