Roblox Corporation (RBLX) stock surged +1.46%, trading at $68.07 on NYSE, up from the previous close of $67.09. The stock opened at $67.05, fluctuating between $66.20 and $68.34 in the recent session.
| Filing Date | Accepted Date | |
|---|---|---|
| Filing Date | Accepted Date | |
|---|---|---|
| Date | Open | High | Low | Close | Volume |
|---|---|---|---|---|---|
| Feb 25, 2026 | 66.99 | 68.34 | 66.20 | 68.07 | 7.77M |
| Feb 24, 2026 | 61.85 | 67.23 | 60.64 | 67.09 | 11.34M |
| Feb 23, 2026 | 61.70 | 62.84 | 59.70 | 62.43 | 11.54M |
| Feb 20, 2026 | 63.62 | 63.65 | 60.33 | 62.00 | 17.39M |
| Feb 19, 2026 | 63.00 | 65.51 | 62.81 | 64.44 | 12.13M |
| Feb 18, 2026 | 62.74 | 65.80 | 62.50 | 63.06 | 9.43M |
| Feb 17, 2026 | 63.88 | 64.60 | 62.49 | 63.00 | 8.28M |
| Feb 13, 2026 | 64.01 | 64.54 | 62.78 | 63.17 | 8.41M |
| Feb 12, 2026 | 68.34 | 68.79 | 61.61 | 63.15 | 14.75M |
| Feb 11, 2026 | 71.70 | 73.16 | 66.93 | 69.01 | 11.24M |
| Feb 10, 2026 | 74.70 | 76.58 | 71.15 | 71.94 | 12.99M |
| Feb 09, 2026 | 68.76 | 74.43 | 68.28 | 73.45 | 19.55M |
| Feb 06, 2026 | 67.41 | 69.20 | 60.34 | 66.42 | 32.41M |
| Feb 05, 2026 | 62.80 | 64.84 | 60.07 | 60.57 | 20.84M |
| Feb 04, 2026 | 64.50 | 65.06 | 61.83 | 63.07 | 15.3M |
| Feb 03, 2026 | 66.94 | 66.94 | 63.13 | 65.40 | 16.39M |
| Feb 02, 2026 | 67.02 | 69.41 | 66.31 | 67.48 | 12.8M |
| Jan 30, 2026 | 74.33 | 75.33 | 64.54 | 65.76 | 29.61M |
| Jan 29, 2026 | 75.13 | 75.75 | 72.43 | 75.73 | 9.22M |
| Jan 28, 2026 | 73.46 | 76.50 | 72.02 | 75.27 | 8.95M |
Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.
| Employees | 2474 |
| Beta | 1.64 |
| Sales or Revenue | $2.80B |
| 5Y Sales Change% | 6.354% |
| Fiscal Year Ends | December |
| Sector | Technology |
| Industry | Electronic Gaming & Multimedia |
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