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Roblox Corporation (RBLX) stock surged +0.67%, trading at $47.82 on NYSE, up from the previous close of $47.50. The stock opened at $47.53, fluctuating between $46.26 and $48.14 in the recent session.
| Filing Date | Accepted Date | |
|---|---|---|
| Filing Date | Accepted Date | |
|---|---|---|
| Date | Open | High | Low | Close | Volume |
|---|---|---|---|---|---|
| Sep 18, 2026 | 47.55 | 48.14 | 46.26 | 47.82 | 13.04M |
| Sep 17, 2026 | 48.15 | 48.79 | 46.85 | 47.50 | 6.53M |
| Sep 16, 2026 | 50.11 | 50.34 | 47.24 | 47.43 | 9.06M |
| Sep 15, 2026 | 50.52 | 51.27 | 49.90 | 50.24 | 8M |
| Sep 14, 2026 | 47.50 | 51.30 | 46.73 | 51.29 | 18.58M |
| Sep 11, 2026 | 45.30 | 46.50 | 45.19 | 45.50 | 6.34M |
| Sep 10, 2026 | 45.09 | 45.77 | 44.11 | 44.88 | 6.48M |
| Sep 09, 2026 | 44.51 | 45.05 | 43.50 | 44.52 | 8.63M |
| Sep 08, 2026 | 44.56 | 45.76 | 43.18 | 44.82 | 13.93M |
| Sep 04, 2026 | 41.45 | 43.46 | 41.31 | 43.31 | 9.96M |
| Sep 03, 2026 | 41.75 | 43.28 | 41.24 | 41.51 | 7.9M |
| Sep 02, 2026 | 39.89 | 41.28 | 39.37 | 41.21 | 6.52M |
| Sep 01, 2026 | 40.80 | 40.99 | 39.35 | 40.67 | 9.23M |
| Aug 31, 2026 | 38.58 | 41.58 | 38.26 | 41.29 | 19.5M |
| Aug 28, 2026 | 38.50 | 39.35 | 37.98 | 38.53 | 7.73M |
| Aug 27, 2026 | 37.75 | 38.60 | 37.31 | 38.15 | 11.47M |
| Aug 26, 2026 | 39.04 | 39.95 | 37.41 | 37.56 | 11.59M |
| Aug 25, 2026 | 38.89 | 39.95 | 38.22 | 39.12 | 8.16M |
| Aug 24, 2026 | 38.56 | 39.98 | 38.33 | 38.76 | 8.33M |
| Aug 21, 2026 | 38.74 | 39.38 | 38.06 | 38.37 | 9.8M |
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
| Employees | 3065 |
| Beta | 1.47 |
| Sales or Revenue | $2.80B |
| 5Y Sales Change% | 6.354% |
| Fiscal Year Ends | December |
| Sector | Technology |
| Industry | Electronic Gaming & Multimedia |