Roblox Corporation (RBLX) stock surged +2.47%, trading at $61.83 on NYSE, up from the previous close of $60.34. The stock opened at $60.00, fluctuating between $59.69 and $62.27 in the recent session.
| Filing Date | Accepted Date | |
|---|---|---|
| Filing Date | Accepted Date | |
|---|---|---|
| Date | Open | High | Low | Close | Volume |
|---|---|---|---|---|---|
| Apr 20, 2026 | 60.00 | 62.28 | 59.69 | 61.83 | 5.47M |
| Apr 17, 2026 | 61.74 | 62.99 | 59.66 | 60.34 | 7.92M |
| Apr 16, 2026 | 61.36 | 62.11 | 59.50 | 60.44 | 6.82M |
| Apr 14, 2026 | 57.94 | 59.09 | 56.68 | 58.30 | 7.58M |
| Apr 13, 2026 | 55.51 | 58.96 | 55.50 | 57.66 | 10.97M |
| Apr 10, 2026 | 55.22 | 55.77 | 52.72 | 55.59 | 7.1M |
| Apr 09, 2026 | 54.80 | 55.75 | 53.20 | 55.17 | 9.86M |
| Apr 08, 2026 | 60.11 | 60.54 | 55.16 | 55.43 | 6.74M |
| Apr 07, 2026 | 56.83 | 57.71 | 55.91 | 57.50 | 3.76M |
| Apr 06, 2026 | 59.79 | 60.66 | 56.87 | 57.20 | 13.44M |
| Apr 02, 2026 | 56.37 | 60.23 | 55.80 | 60.11 | 10.74M |
| Apr 01, 2026 | 57.06 | 58.91 | 56.47 | 57.66 | 8.9M |
| Mar 31, 2026 | 53.06 | 57.34 | 52.80 | 56.56 | 12.9M |
| Mar 30, 2026 | 52.28 | 52.91 | 51.23 | 51.91 | 7.7M |
| Mar 27, 2026 | 53.19 | 53.41 | 51.72 | 52.31 | 7.51M |
| Mar 25, 2026 | 56.59 | 57.98 | 55.50 | 56.65 | 5.79M |
| Mar 24, 2026 | 56.85 | 57.01 | 54.33 | 55.00 | 7.47M |
| Mar 23, 2026 | 57.06 | 57.84 | 55.81 | 56.84 | 6.54M |
| Mar 20, 2026 | 57.09 | 57.30 | 55.16 | 56.96 | 8.84M |
| Mar 19, 2026 | 57.65 | 59.26 | 56.16 | 57.52 | 8.55M |
Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.
| Employees | 2474 |
| Beta | 1.67 |
| Sales or Revenue | $2.80B |
| 5Y Sales Change% | 6.354% |
| Fiscal Year Ends | December |
| Sector | Technology |
| Industry | Electronic Gaming & Multimedia |
© 2026 Stocks Telegraph All rights reserved.
Most stock quote data provided by Financial Modeling Prep